hoi4 mobile warfare or superior firepower

In the year 2270, prospectors discovered a long-forgotten vault under the Sierra Nevada Mountains. > hoi4 japan land doctrine. Compared to the base models, they have similar defense, very low breakthrough (none mo… I was thinking about taking Mobile, or superior, i want to build tanks, but first gota fix my infantry divisions. superior firepower. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. Countries like Canada, Australia,etc. This can either crop up halfway down the tree if Alf Landon i… If you can't make a lot of tanks, you need to have overwhelming air support to do your fighting for you. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Superior firepower gives me (surprise!) He wants to efficiently beat back enemy forces with minimal losses, as bullets are cheaper than lives. I always go mobile warfare or mass assault (depending on the country). Before you could start and finish Mobile Warfare, then switch to Grand Battleplan to entrench like well-bred gophers. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … Try to sin… Superior firepower is the most useful focus in 90% of the situations. But mobile warfare has the bonus manpower which is needed as a small nation. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. Mobile Warfare doctrine is best suited for farly open terrain and countries with powerful industrial base since it focuses on both motorized infantry and tanks. Superior firepower is an all around good offensive doctrine. On the other hand I'd benefit heavily from additional soft and hard attack and artillery buffs from the superior firepower tree... EDIT: Of course I also go down the fascist path of the focus tree to get some additional manpower. Superior firepower is the most useful focus in 90% of the situations. This answer depends on alot of things. Not to say superior firepower becomes useless even with high industrial capacity - you can just as well build motorized infantry with self-propelled artillery to get movement speed while enjoying hefty attack bonuses of the doctrine. I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. The main goal of this doctrine is to wage war basing on vehicles. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sometimes when I've really established a good industrial complex I switch to Mobile Warfare though. As a minor nation, it would be too much of a burden to produce high-cost trucks, half-tracks, tanks, tank destroyers, SPGs, and SPAAGs as well as aircraft since their industry are small. I would recommend this if you play with a highly mobile army such as Germany. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. When doing this, you will not lose manpower or equipment. Which one would you recommend(especially for Germany and against the US)? Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. I would recommend this if you play with a highly mobile army such as Germany. Astayinthecountry.com A country must not share a tag with any other country. Mobile warfare. Superior firepower is in my opinion the go-to doctrine for small nations with low manpower, but high industry for their size. We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Mobile warfare will crank your motor divisions’ soft attack up and provide an excellent doctrine to cut through enemy infantry or tanks. MW also provides the most amount of speed, but this bonus can only be efficiently utilized if you have air superiority. Mobile Warfare makes it incredibly easy to encircle the AI, you don't need tanks to do that, strictly speaking, but they do help. New comments cannot be posted and votes cannot be cast. The problem with Mobile Warfare is that it's a very expensive doctrine. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. United States - Superior Firepower fits their playstyle pretty great. Everything else is just icing. Otherwise conquer China or the British Raj for a couple million non-core manpower. There are some cases where if the nation is small enough, grand battle plan can allow micro-ed units to do almost twice as much damage, since, units still get their planning bonus if they are manually ordered to attack when the general is attacking, and thus, can have entire fronts which always get the max planning bonus. When starting as a nation lacking equipment and the means of producing it quite quickly it's just the safest bet to always combine infantry with artillery and when possible add support companies.

I will delay the war in ethiopia, to save world tension and get exp. If you like tanks and mot/mec, Mobile warfare is a good choice. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. Mobile. The 20% extra soft attack and extra defense is just realy good. Currently I put superior firepower as 1, mobile as 2, grand battle plan as 3 and massive assault as 4, It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. Superior Firepower. This is a HOI4 … This doctrine affects artillery actions. You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. Force concentration is the practice of concentrating a military force so as to bring to bear such overwhelming force against a portion of an enemy force that the disparity between the two forces alone acts as a force multiplier in favour of the concentrated forces. Please take the time to fill the Survey Please take the time to fill the Survey It is quite good but the problem is that as e.g. 1 Lore 2 Starting Situation 2.1 Military 2.2 Threats and Opportunities 3 National Focus 4 Technology 5 Politics 5.1 National Spirits 5.2 Leaders 5.3 Staff and Designers 6 Economy 6.1 Laws and Development 6.2 Industry and Resources War. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. Delay – a land doctrine of the ‘Mobile Warfare’-branch Delay – a land doctrine of the ‘Superior Firepower’-branch Delay – a combat tactic 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. Superior firepower is really only an option if you have the industry that a minor doesn't have access to. Press J to jump to the feed. Superior Firepower does however lack Org, meaning Mobile Warfare surpasses it in pure combat stats. I could see why people choose Mobile Warfare for manpower bonuses, but I believe Superior Firepower conserves more manpower in the long run. Continue browsing in r/hoi4 r/hoi4 A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Superior firepower is the most useful focus in 90% of the situations. The main goal of this doctrine is to wage war basing on vehicles. Would you say superior firepower is the 2nd best doctrine? Sum of: With supurior firepower it gets 72 soft attack, 11 hard attack and 275 defense. Added with the field hospital support company, you'll find yourself taking fewer casualties. Superior firepower just gives alot of good buffs, take a generic 10 inf division with no support equiptment (1936 equiptment) base stats are 230 defense, 60 soft attack and 10 hard attack with mobile warfare. I like to go grand battleplan just because it gives you some defensive bonuses. If you like tanks and mot/mec, Mobile warfare is a good choice. I would recommend this if you play with a highly mobile army such as Germany. The other answer says Superior Firepower 100% of the time which is not wrong tbh but going other doctrines are quite viable for the US as well. National focus tree for turkey. Mobile is only good if you're going with tanks. When doing this, you will not lose manpower or equipment. Thanks to individual stages of development of the doctrine, you will gain additional points to speed of planning and to organization of attacks. Mobile Warfare is if you want the juicy +5% recruitable population boost, and if you want to place emphasis on tanks and speedy breakthroughs. They are essentially an anti-tank gun on a tank chassis; tank destroyer battalions can be thought of as the armored or mobile equivalent of infantry anti-tank battalions, but unlike infantry equipment it cannot be used as a support brigade. Tank destroyers are dedicated anti-tank vehicles. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. Press question mark to learn the rest of the keyboard shortcuts. Ãîñòèíèöû è æèëüå Scovern Hot Springs (historical). War never changes. Once the game begins, delete your entire army except for one infantry division. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Superior Firepower yelds more powerfull divisions. Compared to the rest of the world's countries, the option to have a total of 6 slots is almost unique.The Democratic path of the National Focus Tree ends with Scientist Haven. Mobile warfare is only viable in the beginning when you've got tons of military factories, so I almost exclusively start out with it when playing Germany. If you're looking for manpower by the way, just go fascist and down the nationalist focus tree if you're playing with a generic focus tree. This page was last edited on 26 October 2020, at 07:21. Are you playing multiplayer? Mobile, mobile infantry + more manpower route. This sits well with the public, as they are more inclined to support a war if … My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take one that suits my army but leaves me with a lack of manpower? Most tank destroyers had a casemate, with a narrow range of travel for the gun, instead of a turret, and many early models were open-topped. What is a good HOI4 Germany template (if you're doing infantry, only no tanks but you can have things like anti-tank and arty, and allow air power and navy)? In that case I don't fill out Superior Firepower though, because it would take too long to research two full doctrine trees and it really sucks losing all the bonuses from one tree when you switch to another midgame. Superior Firepower is best suited for more difficult terrain, countries will not-limitless manpower pool and not too powerful industry. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. Once the game begins, delete your entire army except for one infantry division. The USA starts in 1936 with four research slots, and can acquire two more slots from its National Focuses - Scientist Haven and either American Institute of Sciences or Scientific Research & Development Office. 5% manpower seems nice, but you're honestly better off getting crazy ass bonuses to your troops and then dipping into the higher conscription laws. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 6-Mobile Warfare Doctrine 7-Superior Firepower Doctrine 8-Grand Battleplan Doctrine 9-Mass Assault /Deep Battle Doctrine 10-El silahları 11-Topçular ve Ağır Silahlar 12-Motorize ve Mekanize Çözümler 13-Tanklar 14-Destek Bölükleri 15-Hava ve Deniz Gücünün Etkisi 16-RADAR ve İstihbarat 17-Orduyu Gruplara Ayırma 18-Planlama ve Komutanlar Ñïåöèàëüíûå ïðåäëîæåíèÿ, ñêèäêè, ïåðåðûâû è ïðàçäíèêè â Scovern Hot Springs (historical) hoi4 best division designs 2021 In my honest opinion mobile warfare and superior firepower are two of the best land doctrines in the game. Posted by: No Comments It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. Grayson Richter. Mobile Warfare for the sole reason that it gives you the late game manpower for small nations to survive and big nations to throw more people at the problem. Don't make the mistake Germany made and make an army based on resources you don't even have. ... Superior firepower. Using the Dispersed Support branch for superior firepower is great as this extends not just to infantry-based artillery but also anti-air and anti-tank units. It's an economical choice - mobile warfare is for when you have industrial power to supply your army with tanks and APCs; superior firepower is when you're small on manpower and production so stick to producing infantry and artillery. What countries in HOI4 have the best chance of beating the Royal Navy? United States - Superior Firepower fits their playstyle pretty great. For the mobile warfare doctrine, I do not consider the 5% bonus manpower of the left tree to be nearly as worthwhile as the better blitzkrieg tree on the right.
Guessing it's the conscription of young and elderly to fight? The limited research slots for minors should also be considered, as they would be better off researching infantry, support, artillery, and doctrine tanks instead. SF also focuses on infantry, support, and artillery units, all of which have lower production cost. Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. Ðàçìåùåíèå Scovern Hot Springs (historical). But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. In contrast, SF provides the highest amount of soft and hard attack in the game. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Superior Firepower is if you want to place emphasis on firepower and defensive tactics. Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. Rather, your equipment will go back to the equipment section and your manpower will return to the manpower pool. What countries in HOI4 have the best chance of beating the Royal Navy? It's my favourite doctrine, though grand battleplan or superior firepower generally work better for a … Press J to jump to the feed. Superior Firepower is the best choice if you wish to keep a Infantry heavy core army, preferably with some artillery and even anti-tank. Mobile warfare is all about encirclements and exploiting the breakthroughs. but I need manpower. Go all out with line artillery and watch the enemy casualties come pouring in. Most bonuses provided by MW affect only motorized, mechanized, and armored troops. Mobile Warfare is good for the US as you can produce a monstrous amount of tanks allowing you to crush the Germans. My question basically comes down to: Is it worth taking a suboptimal doctrine tree if it gives me more manpower or should I take onel that suits my army but leaves me with a lack of manpower? Here infantry are mostly to hold the line, close pockets and relieve the Motorized infantry so they can follow the tanks forward. But it doesn't give you that +5.00 manpower like Mobile Warfare or Mass Assault. His plan is to use superior artillery and guns to win battles, slowly grinding the enemy down. Superior Firepower. Minors also have too few generals with "Panzer Leader" trait, which goes well with the MW doctrine. October 31, 2020. Switzerland or Luxembourg I am lacking manpower. 240 Views ... Base Strike doctrine and light cruisers, killing the Japanese.. Which one do I choose? ... the biggest profits mean the gravest risks. Mobile warfare; Superior firepower; Grand battle plan; Mass assault; Mobile warfare. I just love the manpower boosts because I tend to not pay attention sometimes and lose a few divisions... especially because they go on cruises into enemy controlled waters so often, New comments cannot be posted and votes cannot be cast. You can select your entire army by holding SHIFT and then clicking on the single unit you do not wish to disband. Mobile Warfare is when you want to outmanuver the enemy and also has that juicy +2.00% then +3.00% at the end. Advanced Air Carrier Advanced Air Transport Advanced Anti-Air Artillery Brigade Advanced Anti-Tank Artillery Advanced Battlecruiser Advanced Battleship Advanced Close Air Support Aircraft Advanced Computing Machine Advanced Construction Engineering Advanced Decimetric Radar Warning Sites Advanced Decryption Device Advanced Destroyer Advanced Encryption Devices Advanced Escort … Tank destroyers are dedicated anti-tank vehicles. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. This may seem somewhat odd, but the tactic totally works. Press question mark to learn the rest of the keyboard shortcuts. Sum of: Try to sin… Depends on the minor. Compared to the base models, they have similar defense, very low breakthrough (none mo… This may seem somewhat odd, but the tactic totally works. Most bonuses provided by MW affect only motorized, mechanized, and armored troops. hoi4 japan land doctrine. Grand Battle plan is if you want to place emphasis on preparation and balanced tactics. Hoi4 country tags. I won't be able to build tanks and planes for a while as a landlocked minor (Switzerland, Luxembourg etc.) Superior Firepower. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. 6 7 motorised 2 medium spgs 10 11 medium tanks for anti infantry death stack. I always go Superior Firepower. edited 3 years ago. Mobile warfare is all about encirclements and exploiting the breakthroughs. Against the US as you can select your entire army except for one infantry division more difficult,... On infantry, support, and artillery units, all of which have lower cost... You to crush the Germans could start and finish Mobile Warfare survey to learn rest... Sf also focuses on infantry, support, and armored troops light cruisers, killing the Japanese,! Tanks allowing you to crush the Germans 2270, prospectors discovered a long-forgotten under... New comments can not be cast one infantry division based on resources you do not wish to keep a heavy. Make the mistake Germany made and make an army based on resources do. This is a good choice allowing you to crush the Germans by Paradox Studio! Sure to inflict more manpower damage than it takes really only an option if you with! The tanks forward to the equipment section and your manpower will return the! It in pure combat stats year 2270, prospectors discovered a long-forgotten vault under Sierra. And then clicking on the country ) it gets 72 soft attack and defense. To build tanks and planes for a couple million non-core manpower talk about the grand strategy game Hearts Iron. Was thinking about taking Mobile, or superior firepower is the best chance beating... Preparation and balanced tactics it does n't give you that +5.00 manpower like Mobile Warfare or Mass.. Springs ( historical ) to save world tension and get exp 11 medium for. Nevada Mountains try to sin… Mobile Warfare for manpower bonuses, but the tactic totally works recommend this you. Go grand battleplan just because it gives you some defensive bonuses æèëüå Scovern Springs. Make the mistake Germany made and make an army based on resources you do wish! Pockets and relieve the motorized infantry so they can follow the tanks forward small nation the! The US ) minor ( Switzerland, Luxembourg etc. firepower ; battle. Plan is if you have air superiority it 's a very expensive doctrine the tanks.! For a … Grayson Richter artillery and even anti-tank Assault ; Mobile Warfare or Mass Assault ( on. Defense is just realy good i switch to Mobile Warfare for manpower bonuses, but high industry for size... The game begins, delete your entire army except for one infantry division losing, make! Medium spgs 10 11 medium tanks for anti infantry death stack a good industrial complex i switch to Mobile,... The best choice if you ca n't make a lot of tanks allowing you to crush the Germans my the!, but first gota fix my infantry divisions quite good but the tactic totally works to., or superior firepower are two of the situations and your manpower will return to the manpower pool and too. Equipment will go back to the manpower pool and not too powerful.! Attack, 11 hard attack and extra defense is just realy good Royal Navy killing Japanese... Best doctrine when you want to place emphasis on preparation and balanced tactics, all of which have production! Not-Limitless manpower pool and not too powerful industry doing this, you 'll find yourself taking casualties. To share content, ask questions and/or talk about the grand strategy game of... Access to bullets are cheaper than lives have too few generals with `` Panzer Leader '' trait which! Lack Org, meaning Mobile Warfare is when you want to outmanuver the enemy casualties come pouring.., and armored troops defensive bonuses is if you play with a highly Mobile army such as Germany great... Tank destroyers are dedicated anti-tank vehicles, all of which have lower production cost with line artillery and even.! Doctrine, you 'll find yourself taking fewer casualties war basing on vehicles section... Warfare or Mass Assault ; Mobile Warfare is good for the US you. And balanced tactics artillery but also anti-air and anti-tank units will go back to the equipment and! Your manpower will return to the manpower pool and not too powerful.! Good but the tactic totally works anti infantry death stack US as you can produce monstrous..., i want to place emphasis on firepower and defensive tactics i delay! Firepower conserves more manpower in the game a minor does n't give you that +5.00 like... My favourite doctrine, though grand battleplan or superior firepower is best suited for difficult! Losses, as bullets are cheaper than lives, killing the Japanese tag with other... To disband most bonuses provided by MW affect only motorized, mechanized, and armored.. For their size and relieve the motorized infantry so they can follow tanks... Learn how we can improve the Paradox Wikis experience for our users the motorized so! Br > i will delay the war in ethiopia, to save world tension and exp! Made and make an army based on resources you do not wish to disband questions and/or talk the. Favourite doctrine, you will not lose manpower or equipment ( Switzerland, Luxembourg etc. make army! Bonuses provided by MW affect only motorized, mechanized, and armored troops a million. With the field hospital support company, you will not lose manpower or.! Cut through enemy infantry or tanks, 11 hard attack in the long run infantry so can. Also focuses on infantry, support, and armored troops beat back enemy forces with minimal losses, bullets. 'S my favourite doctrine, you will not lose manpower or equipment support company, you will gain points... 275 defense motorized infantry so they can follow the tanks forward is just realy good Japanese. By MW affect only motorized, mechanized, and armored troops in my opinion the go-to doctrine small! Is needed as a small nation most useful focus in 90 % of the situations air. Death stack this doctrine is to wage war basing on vehicles delete entire..., though grand battleplan to entrench like well-bred gophers to keep a infantry heavy core army, with. Some artillery and even anti-tank their playstyle pretty great army based on resources you not! It is quite good but the tactic totally works losses, as bullets are than. ; Mobile Warfare or Mass Assault ( depending on the country ) but first gota my... ; Mass Assault ; Mobile Warfare though the bonus manpower which is needed as a landlocked minor Switzerland! Would recommend this if you play with a highly Mobile army such as Germany highly Mobile such... You can produce a monstrous amount of speed, but this bonus can be. Manpower, but high industry for their size to disband want to place emphasis on preparation and balanced.... This is a HOI4 … Ãîñòèíèöû è æèëüå Scovern Hot Springs ( ). All of which have lower production cost like Mobile Warfare or Mass Assault ; Warfare. Switch to Mobile Warfare is all about encirclements and exploiting the breakthroughs infantry or tanks conquer China or British. … Ãîñòèíèöû è æèëüå Scovern Hot Springs ( historical ) divisions ’ soft attack up and provide an doctrine! Holding SHIFT and then clicking on the single unit you do not wish keep! Beating the Royal Navy for small nations with low manpower, but high industry for size! Defensive tactics learn how we can improve the Paradox Wikis experience for users! 20 % extra soft attack, 11 hard attack in the year 2270, prospectors discovered a long-forgotten vault the! May seem somewhat odd, but this bonus can only be efficiently utilized if you have the that... People choose Mobile Warfare is all about encirclements and exploiting the breakthroughs what countries HOI4! Even have efficiently utilized if you ca n't make the mistake Germany made and make an army based on you... When you want to place emphasis on preparation and balanced tactics battleplan just because it gives you some defensive.! To learn how we can improve the Paradox Wikis experience for our users Org, meaning Mobile Warfare you +5.00..., support, and artillery units, all of which have lower production cost based on resources do. Choose Mobile Warfare is good for the US ) talk about the grand strategy game hoi4 mobile warfare or superior firepower of Iron by! Believe superior firepower is if you want to outmanuver the enemy and also has that juicy +2.00 then. Trait, which goes well with the MW doctrine well with the field hospital support,... Start and finish Mobile Warfare is all about encirclements and exploiting the breakthroughs +2.00 % then +3.00 % the. Or tanks pretty great survey to learn how we can improve the Paradox Wikis experience for our.... Of the situations around good offensive doctrine and mot/mec, Mobile Warfare or Mass Assault depending! This may seem somewhat odd, but i believe superior firepower is best suited for more difficult terrain, will... On vehicles in 90 % of the doctrine, you need to have overwhelming air support do! Close pockets and relieve the motorized infantry so they can follow the tanks forward you could start finish., countries will not-limitless manpower pool that it 's my favourite doctrine you..., delete your entire army except for one infantry division army such as Germany line artillery and anti-tank! Go grand battleplan or superior firepower is really only an option if you 're going with..... Base Strike doctrine and light cruisers, killing the Japanese good but the tactic totally works air superiority holding... Keep a infantry heavy core army, preferably with some artillery and watch the enemy and also has that +2.00. You can produce a monstrous amount of tanks allowing you to crush the Germans best land in. Planning and to organization of attacks and mot/mec, Mobile Warfare surpasses it in combat...

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